![]() This is not an overly negative experience with the game though. I never want to give away a spoiler, but the enjoyable experiences of the early game are washed away with the complex and daunting third act. Towards the games third act the style of gameplay changes and starts to involve a lot of back tracking. I feel the games later stages crank up the games difficulty, but never to a point where I felt like I wanted to rage quit the game. When the player finally finds that one piece of the puzzle that clicks and sets off the chain of 4 or 5 puzzles you couldn’t figure out, it will put a genuine smile on your face and leave you feeling a sense of serenity. As the game breaks down into exploration and introduction to many characters, I found the simple discovery of items and overcoming obstacles and puzzles a very enjoyable and stress-free experience. The exploration of the games 3 chapters certainly feel like three separate games, though the length of Chapter 2 is by far the largest of the 3. The setting is unapologetically beautiful, where the you can almost imagine the crisp white snow crunching underfoot as you explore the lands that have been untouched by humans for hundreds of years. The game is set around Scandinavian folklore and mythology, which as a person who love stories of myth and folklore, this has me sold. Using a point and click style of gameplay that many might remember from early classic adventures like Monkey Island or Broken Sword, though others might relate more to a Telltale Game. One night when a calamity falls into their lives, Tove venture into a sprawling world of dark fantasy and folklore to rescue her brother and confront her demons. The main character of Tove is the prime carer for her younger brother Lars, while their father has become negligent in his duties in recent years. ![]() I understand at this point you may feel I am going in for the hard sell with this game, you bet your sweet cheeks I am gushing over this game. ![]() The balancing at of the game is taking the negative experience and overcoming them, turning the obstacles into a catalyst for positive change. The story of Roki is centred around the themes of family, loss and heartbreak, which you can imagine is not the happiest of themes to work with. The mission was to put their money where the mouth was, set out and prove their reputation going forward and not just relying on their previous experience to legitimise the studio and create a whole new reputation. The studio was founded by 2 ex-PlayStation/Guerrilla Games Art Directors, which certainly lends a lot of weight to the studio’s reputation. The studio was founded in 2017 with an objective to create narrative led artistic games, which is certainly what they have achieved. Roki is a wonderfully charming title from Cambridge based developer, Polygon Treehouse. ![]()
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